Silverball guide · AC/DC
The Bell decides how much, the song decides what
Twelve songs each attach the scoring to a different part of the playfield. The Bell in the middle is separate from all of it, and it is where a good game turns into a big one.
UK Machine Record
Stern · 2012 · at 9 UK venues.
AC/DC is one of Stern's great rock machines, designed by John Borg around the band's music and larger-than-life stage persona. The game uses twelve AC/DC songs as its backbone, with Angus Young's presence dominating the playfield.
The rules revolve around building songs and working through increasingly valuable objectives, while the bell and cannon give the machine a physical identity that suits the band's music perfectly.
It is loud, fast and wonderfully direct. Pick a song and learn its shots, AC/DC rewards players who stop randomly firing and start playing the music.
Written by Silverball
Silverball guide · AC/DC
Twelve songs each attach the scoring to a different part of the playfield. The Bell in the middle is separate from all of it, and it is where a good game turns into a big one.
Played AC/DC enough to have an opinion? Write it up.

Hells Bells, hanging over the top of the playfield with AC/DC cast into it.
Three targets stood in a row in the middle of the playfield, spelling out as you hit them.
The blue and brass barrel on the right-hand side, which is loaded and fired rather than shot at.
Jam, Album and Tour, named across the playfield above the flippers, with the cannon awards printed under them.
Written by Silverball

Strategy tips written by players on PinTips , not by Silverball. Best-voted first.
Hit loops X amount of times for tour multiball, hit ramps X amount of times for jam multiball, compete stand up/drop targets for album multi
ALL multiballs are started by shooting the right ramp.
Mash "Fire" if you drain out during MB to use a VIP Pass (award a shot you need). If this completes the 5 main shots, you extend MB.
Super skill shot by plunging the ball and holding in the right flipper to kick ball around to flippers and make any of the 5 major shots...
Super skill awards +2 VIPs. During Hells Bells, hit the FIRE button before the timer runs out to award a shot and collect both (LE only)
Use the cannon to shoot the bell instead of the AC/DC targets unless the point award will be significant (say 10m plus).
Shoot the bell x times for 2x, and 3x scoring for 20 sec. Shoot bell during that time for 20 more seconds of 2x + 3x scoring.
Safest shot when firing the canon (opting out of song/multiball jackpots) is the left loop.
If you don't know what song to play, just pick Hells Bells and don't change songs. Alternate between the bell and everything else.
When one inlane is flashing, rolling over it will make the next shot worth double.
A player can collect a 6x Song Jackpot if the player scores the song bonus during tour or album from a Super Lanes shot while 3x is running
The Premium & LE versions have an underplayfield. The three songs with "Hell" in the name use it.
Tips belong to the players who wrote them. Read them all, vote, or add your own on PinTips, a Match Play project.
How AC/DC was sold to operators — Stern, 2012. The back is the feature list the manufacturer led with, which is a fair record of what the machine was meant to be famous for.
Flyer scan via the Internet Pinball Database. The artwork is Stern’s.
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Where a machine sits is Pinball Map’s work, not ours, find AC/DC near you on their map. Ratings, tips and tournament results here are ours.