UK Machine Record
Aerosmith
Stern · 2017 · at 2 UK venues.
Aerosmith is one of Stern's most energetic music games and a particularly good example of a machine where the soundtrack and rules are closely linked. Designed by John Borg, the game follows the band's career through a series of songs and objectives.
The main shots are fast and repeatable, and the game encourages players to build song progression rather than simply collect isolated jackpots. The Premium and LE versions add extra mechanical features, but the Pro retains the core experience.
It is a machine that can be immediately fun even if you don't know the rules. Find a song you know, learn the shots associated with it and let the game build from there.
Written by Silverball
Played Aerosmith enough to have an opinion? Write it up.
No guide to Aerosmith yet
Guides here are compiled against the machine’s published rules, credited to what they were built from, and dated. That makes them slow: the machines standing on the most UK floors get one first — but anyone who plays this machine can write their own.

Strategy tips written by players on PinTips , not by Silverball. Best-voted first.
Always short plunge and be ready to short plunge after a lock or ball saver.
Skill shot1 tip
- Skill shot
Short-plunge the "Toys" lock shot when lit (entrance behind R ramp) to lock additional balls in the Toy Box.
Multiball3 tips
- Multiball
Light Elevator multiball locks by shooting both orbits.
- Multiball
During toybox multiball, shoot the toybox to light LOCK shot. Shoot LOCK for a 2x Multiplier. Repeat within 20 seconds for 3x.
- Multiball
After locking 3 balls, abort multiball. When you do, you can keep locking balls. After the 6th lock, it'll start 6-ball multiball.
General7 tips
- General
Extra Ball is qualified after starting 3 song modes & collected at L scoop.
- General
Crank It Up lit at L scoop after first colored arrow mode shot. CIU adds more time, increases lit shot values & awards double the coins.
- General
Hit both standup targets in front of the Toy Box to light "VIP Pass" outlane ball save.
- General
Slow plunging around to L orbit will award L orbit shot (similar to Kiss).
- General
Earn coins based upon mode performance. Combo shots = more coins. The more coins you earn, the more valuable the Super Modes are.
- General
EBs are worth 15 million if turned off.
- General
Hitting the toybox multiple times will continue to light lock for up to 6 balls. Then, continue to hit the lock to lock 6 balls in a row.
Tips belong to the players who wrote them. Read them all, vote, or add your own on PinTips, a Match Play project.
No tutorials for this machine
We only list videos from a short list of channels we rate, and we never run a search to fill the gap — so most machines have none here rather than a page of whatever YouTube would have returned.
One reviewer's opinion, not a Silverball verdict, and not a guide to playing.
Videos from YouTube, curated from channels we rate. They belong to their creators, who aren’t affiliated with Silverball; links open on YouTube so the view counts for them. A creator who’d rather not be listed can get in touch and we’ll remove it.
Where a machine sits is Pinball Map’s work, not ours, find Aerosmith near you on their map. Ratings, tips and tournament results here are ours.

