UK Machine Record
Avatar
Stern · 2010 · at 4 UK venues.
Stern's Avatar is based on James Cameron's 2009 film and is built around the battle between the Na'vi and the RDA. Designed by John Borg, it has a distinctive upper playfield and a central Avatar figure that give the game a strong physical identity.
The game revolves around completing missions and building towards the major multiballs, with the various characters and creatures providing the structure. It is a more tactical game than its spectacular presentation initially suggests.
It is also one of those Sterns that can reward a player who understands the rules far more than one who simply shoots whatever is lit. Know which side you're fighting for before you start shooting.
Written by Silverball
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No guide to Avatar yet
Guides here are compiled against the machine’s published rules, credited to what they were built from, and dated. That makes them slow: the machines standing on the most UK floors get one first — but anyone who plays this machine can write their own.

Strategy tips written by players on PinTips , not by Silverball. Best-voted first.
Hitting the ball back into the "Link" shot within a few seconds of starting link multiball will add-a-ball
General6 tips
- General
Link multiball super jackpot and double super are high value shots in the game. Top lanes light shot doublers...double link asap
- General
Moving insert on A M P 3 bank motor targets will drop bank in one hit similar to pinbot/Spideman etc.
- General
Stack Bomber Battle into Link or Amp for better points (Bomber maxes out at 1 mil a shot, with many shots always lit).
- General
All modes can be stacked. Navi scoring must be ready (targets pulsing). Start seeds 1st, then Navi/Bomber/Banshee in any order, then mballs.
- General
Lighting Eywa mystery is switch-based (100-ish switches?). Eywa prioritizes add-time over add-a-ball in multiball. Eywa awards stack.
- General
Completing top lanes lights shot doublers
Multiball4 tips
- Multiball
Link and amp suit can be combined in either order.
- Multiball
Link MB: Shoot Link repeatedly to start. Shoot Link to trap/add ball. Hit 15 lit jackpots, then Link again for 3M (double-able) super.
- Multiball
Navi MB: Collect 6 chars then spell & shoot NAVI to start. After 6 JPs on red shots, spell NAVI for double JPs. Then super at unobt. target.
- Multiball
Amp Suit: Spell AMP then shoot revealed standups 4x. Fifth shot to bullseye starts MB. Lit shots for JPs & doubles, then bullseye is super.
Tips belong to the players who wrote them. Read them all, vote, or add your own on PinTips, a Match Play project.
Community tutorials on YouTube, not made by Silverball.
Avatar Pinball Tutorial - Mobile VersionPAPApinball · 2014 · on YouTube
Avatar Pinball TutorialPAPApinball · 2011 · on YouTube
Videos from YouTube, curated from channels we rate. They belong to their creators, who aren’t affiliated with Silverball; links open on YouTube so the view counts for them. A creator who’d rather not be listed can get in touch and we’ll remove it.
One reviewer's opinion, not a Silverball verdict, and not a guide to playing.
Videos from YouTube, curated from channels we rate. They belong to their creators, who aren’t affiliated with Silverball; links open on YouTube so the view counts for them. A creator who’d rather not be listed can get in touch and we’ll remove it.
Where a machine sits is Pinball Map’s work, not ours, find Avatar near you on their map. Ratings, tips and tournament results here are ours.

