UK Machine Record
Black Knight 2000
Williams · 1989 · at 2 UK venues.
Black Knight 2000 is Steve Ritchie's follow-up to the original Black Knight and one of the most aggressively designed games of its era. The machine is fast, loud and built around the Black Knight's central battle system.
The Magna-Save features give the game its signature identity, allowing skilled players to save balls that would otherwise disappear. The ramps and locks then build towards increasingly valuable multiball opportunities.
It is exactly the sort of game that rewards confident players and punishes hesitation. Learn Magna-Save before you need it. When the ball heads for the outlane, you won't have time to think.
Written by Silverball
Played Black Knight 2000 enough to have an opinion? Write it up.
No guide to Black Knight 2000 yet
Guides here are compiled against the machine’s published rules, credited to what they were built from, and dated. That makes them slow: the machines standing on the most UK floors get one first — but anyone who plays this machine can write their own.

Strategy tips written by players on PinTips , not by Silverball. Best-voted first.
The Lightning Wheel shot, even when unlit, is still a good way to get the ball from the lower playfield back to the upper playfield.
Multiball3 tips
- Multiball
Outside of tournament play, don't plunge the last ball that feeds to the plunger for King's Ransom. Free extra ball for later.
- Multiball
Shoot u-turn to light Double Knights Challenge at the far right saucer on the lower pf, trap up on the left and spell WAR repeatedly for 1M
- Multiball
When plunging, 90% power will go into WIN, full power goes into the flippers. Full plunges when starting multiball make for an easy cradle.
General5 tips
- General
Both U-Turn and Hurry Up awards increase per completion, but U-Turn resets after the lights go dark; Hurry Up can be restarted infinitely.
- General
Play upper PF. Complete W-A-R for hurry-up. Hurry-up is worth 200K and steps up to 1.5M on the Skyway. Ram it back up to the upper PF.
- General
Two upper-playfield loops lights Extra Ball on the Skyway. After it's collected, it takes one more loop to light Extra Ball again.
- General
When a Skyway shot comes around to the upper flipper, shoot the loop for a 100K ramp-loop combo bonus. First ever combo shot in pinball!
- General
Magna-Save can be hard to get used to. If the ball goes wild anywhere on lower PF, just punch it immediately - it has a long timer.
Wizard mode1 tip
- Wizard mode
Complete W-I-N then shoot the drawbridge for a RANSOM letter. Shoot Skyway for 1M and get drawbridge Jackpots during King's Ransom.
Tips belong to the players who wrote them. Read them all, vote, or add your own on PinTips, a Match Play project.
Community tutorials on YouTube, not made by Silverball.
Videos from YouTube, curated from channels we rate. They belong to their creators, who aren’t affiliated with Silverball; links open on YouTube so the view counts for them. A creator who’d rather not be listed can get in touch and we’ll remove it.
Nobody we follow has reviewed this one
Same short list of channels as the tutorials. A machine with no review here has not been passed over — it simply hasn’t been covered by anyone we list.
Where a machine sits is Pinball Map’s work, not ours, find Black Knight 2000 near you on their map. Ratings, tips and tournament results here are ours.

