UK Machine Record
Family Guy
Stern · 2006 · at 1 UK venue.
Family Guy brings the irreverent world of Quahog to Stern pinball, with the Griffins and their friends providing the characters and humour. The game was designed by Pat Lawlor, whose unmistakable approach is visible in the unusual layout and interconnected objectives.
The player works through different characters and modes while building towards larger features, with the show’s humour appearing throughout the rules, artwork and audio. The various character-based objectives give the game a strong sense of progression.
It is a table where knowing the show helps, but understanding the rules is what makes the difference. Don’t get distracted by the jokes. Figure out which Griffin is helping your game and work from there.
Written by Silverball
Played Family Guy enough to have an opinion? Write it up.
No guide to Family Guy yet
Guides here are compiled against the machine’s published rules, credited to what they were built from, and dated. That makes them slow: the machines standing on the most UK floors get one first — but anyone who plays this machine can write their own.

Strategy tips written by players on PinTips , not by Silverball. Best-voted first.
Multiball5 tips
- Multiball
Completing the drop target bank a set number of times will start a multiball.
- Multiball
If you have a very low score going into ball 3, the beer can shot will usually be lit for a multiball.
- Multiball
Hit the captive balls to spell PINBALL, then hit the scoop to play on the mini playfield. Complete all shot on mini playfield to start MB.
- Multiball
After you collect the Stewie MB super JP, the mystery scoop at the top will be lit for a "Triple Super Secret Jackpot" for a few seconds
- Multiball
At the start of Stewie pinball, ball saver is on for a long time. Use it to focus on the shots of the mini playfield and ignore ball drains
General4 tips
- General
Shoot the right orbit (Lois spinner) in order to light modes. When "TV" is lit, shoot the scoop to the left of captive ball to start a mode.
- General
Crazy Chris mode can be extremely lucrative. Left ramp to secure value and left orbit to advance to next value. Alternate ramp and orbit.
- General
Shots to either orbit can be made when a ball is resting against a raised center post.
- General
Unlimited ball save during start of Stewie pinball. Timer is shown on the display. If it’s zero, next drain will end mode. No grace period.
Wizard mode3 tips
- Wizard mode
Complete 10 Crazy Chris shots, 5 Monkeys, 25m in TV Wizard, Beer Can, Stewie Super Jackpot, and 15 Fart Jackpots to light Sperm Attack.
- Wizard mode
Complete all TV modes to light TV Wizard mode. Shots made during TV modes count towards wizard mode’s jackpots, so don’t time them all out.
- Wizard mode
When playing for sperm attack (final wizard mode) hold both flipper buttons and you find the objectives listed as done/open in the info menu
Tips belong to the players who wrote them. Read them all, vote, or add your own on PinTips, a Match Play project.
Community tutorials on YouTube, not made by Silverball.
Family Guy Pinball Tutorial - Mobile VersionPAPApinball · 2014 · on YouTube
Family Guy Pinball TutorialPAPApinball · 2014 · on YouTube
Videos from YouTube, curated from channels we rate. They belong to their creators, who aren’t affiliated with Silverball; links open on YouTube so the view counts for them. A creator who’d rather not be listed can get in touch and we’ll remove it.
Nobody we follow has reviewed this one
Same short list of channels as the tutorials. A machine with no review here has not been passed over — it simply hasn’t been covered by anyone we list.
Where a machine sits is Pinball Map’s work, not ours, find Family Guy near you on their map. Ratings, tips and tournament results here are ours.
