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UK Machine Record

Fish Tales

Williams · 1992 · at 8 UK venues.

8
UK venues
8
machines mapped
#23
most-located of 246
1992
released
Dot matrix4 playersSolid state
DesignMark Ritchie
ArtPat McMahon
SoftwareMark Penacho
On OPDB ↗On IPDB ↗Backglass image via OPDB
About

Fish Tales is classic Williams at its most approachable: a fishing theme, a bright playfield and a layout that gets straight to the point. John Trudeau designed the game around catching fish, with the central Fish Finder, ramps and multiball features building towards the ultimate catch.

The game is deceptively simple. The major shots are easy to understand, but consistently making them while keeping control of the ball is what separates a good game from a great one. The layout has a satisfying rhythm once you start linking the ramps together.

There is plenty of depth underneath the fishing jokes, but Fish Tales never loses its central idea. Get the ramps flowing before you worry about catching the Big One.

Written by Silverball

Collector · casual
Your rating
Your score · casual

Silverball guide · Fish Tales

The jackpot remembers you

Fish Tales looks like a friendly machine about catching a big one. Its scoring escalates across the whole game, and one missed hurry-up can stall it completely.

Compiled by Silverball5 min readUpdated Aug 2026

Played Fish Tales enough to have an opinion? Write it up.

The playfield
The Fish Tales playfield
Playfield photograph, original source not recorded. Tell us if it’s yours and we’ll credit or remove it.
What you’re looking at · 4
  1. The reel

    The oversized fishing reel down the left side, wound with real line. It is the machine's signature toy, and the thing people picture when somebody says Fish Tales.

  2. The boat

    The wooden boat sitting dead centre, tilted up towards you. Three of the game's shots belong to it: the ramp either side, and the captive ball trapped in the middle of it.

  3. The stringers

    The row of four big fish under the boat. Light all four and the feeding frenzy starts, which is exactly what the sign next to them is telling you.

  4. The tackle box

    The open box across the bottom of the playfield, its three compartments marked tropical, fresh water and deep sea. Jackpots advance it, and filling it is what puts the super jackpot on.

Written by Silverball