UK Machine Record
Goldeneye
Sega · 1996 · at 2 UK venues.
GoldenEye brings the world of James Bond to Sega pinball, using the film’s locations, villains and gadgets to create a series of Bond-style missions. The game combines ramps, targets and mechanical features with objectives based around espionage and action.
The central gun feature gives the table a distinctive physical identity, while the various missions encourage you to work through the story rather than simply chase individual shots.
It has the atmosphere of a Bond film but the unforgiving gameplay of a 1990s pinball machine. Choose your mission, make the shots and remember that Bond only gets one life.
Written by Silverball
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No guide to Goldeneye yet
Guides here are compiled against the machine’s published rules, credited to what they were built from, and dated. That makes them slow: the machines standing on the most UK floors get one first — but anyone who plays this machine can write their own.

Strategy tips written by players on PinTips , not by Silverball. Best-voted first.
Center standup target lights locks on inner left ramp. Shoot far left ramp to feed the left inlane/shoot Satellite to start multiball.
General6 tips
- General
Play Satellite all day for biggest points in game. Tank Multiball--do not play. Harder to qualify, and it's worth less points.
- General
Spell "GOLDENEYE" by completing ramps. Hurry-ups then light on each ramp. Complete to collect. Double at the left ramp -> Satellite combo.
- General
After GOLDENEYE hurry-up mode has run once, combos required to collect GOLDENEYE letters. First time, any ramp shot will collect a letter.
- General
If you accidentally start Tank Multiball, quickly pull trigger on gun ball launcher to cancel mode and instead attempt for Satellite.
- General
Shoot stand up gun targets on left side to enter "video mode", pull gun trigger to shoot villains on dmd and collect eject or die ball save.
- General
Hitting all green guard stand ups will award the points lit in front of the satelite. shoot white target under satelite to cycle lit value
Wizard mode1 tip
- Wizard mode
Build up multiple eject or die ball saves before attempting "Q's Pen" mode, its most difficult mode to complete on way to wizard mode.
Multiball2 tips
- Multiball
JP value changes during MB. Shoot right-center white standup to increase value to 100 million. Easiest when down to 2/3 balls.
- Multiball
Both multiball modes are ready on ball 3 if you haven't locked any balls (or possibly if you haven't played either yet).
Tips belong to the players who wrote them. Read them all, vote, or add your own on PinTips, a Match Play project.
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