UK Machine Record
Grand Lizard
Williams · 1986 · at 1 UK venue.
Grand Lizard is a Williams machine built around an exotic jungle and temple adventure. The player progresses through the playfield while dealing with targets, ramps and the game’s distinctive upper playfield.
The table’s design is relatively direct, but the unusual layout makes accuracy important. The upper section provides a different style of play from the main field and gives the game much of its character.
It is a machine where learning the geometry is particularly useful. Explore the whole playfield; the upper section is part of the journey, not a distraction.
Written by Silverball
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No guide to Grand Lizard yet
Guides here are compiled against the machine’s published rules, credited to what they were built from, and dated. That makes them slow: the machines standing on the most UK floors get one first — but anyone who plays this machine can write their own.

Strategy tips written by players on PinTips , not by Silverball. Best-voted first.
General10 tips
- General
Light the spinner and advance bonus multiplier by spelling LIZARD on the standup targets on the lower playfield. Bonus has a max of 10x!
- General
Scoring is multiplied by the number of balls in play, which means that two-ball multiball is 2x scoring, and three-ball is 3x.
- General
The upper playfield left orbit is called the Cave. Value is advanced by knocking down the leftmost drop targets. Four caves lights an EB.
- General
Locks are just to the right of the left ramp. To start multiball, lock three balls or hit the right standing target on the upper playfield.
- General
A combo that goes through the cave and hits the upper right standup awards 50K points.
- General
Always check to see what is lit before plunging. Locked balls and other features may have been held over from a previous ball or player.
- General
All 3 upper left targets and the cave shot can be hit with the upper left flipper.
- General
Flashing the magnets can save your ball and your magna-save time. The magnets swirl and shouldn't be trusted completely.
- General
Both ramp shots can come right back down through the spinner. Not completing the right ramp will send the ball toward the center drain.
- General
Don't stress about completing the 4-bank; scoring it is gravy. Also, you can shoot the cave to delay the timer and advance the 4-bank value.
Multiball2 tips
- Multiball
Lock stealing game.
- Multiball
Multiball has no ball save, so starting it by hitting the upper right spot target is preferable. Also, this can start 2-ball or 3-ball play.
Tips belong to the players who wrote them. Read them all, vote, or add your own on PinTips, a Match Play project.
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Where a machine sits is Pinball Map’s work, not ours, find Grand Lizard near you on their map. Ratings, tips and tournament results here are ours.
