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UK Machine Record

JAWS

Stern · 2024 · at 16 UK venues.

16
UK venues
16
machines mapped
#9
most-located of 246
2024
released
LCD4 playersSolid state
On OPDB ↗Backglass image via OPDB
Editions in the UK50th AnniversaryPremiumPro
About

Stern's JAWS is one of the newer machines that feels immediately at home in the UK scene, helped by the fact that it has been turning up at clubs, arcades and tournament locations since its release. It puts you on Amity Island as Brody, Hooper or Quint, with the shark itself becoming the game's main target, literally. The playfield's motorised Great White crashes through the boat, while the moving Shark Fin and Orca upper playfield give the game plenty of physical personality.

Designed by Jack Danger, JAWS is less about memorising a giant rule tree on your first game and more about understanding what the game is asking you to do next. The shark is the obvious attraction, but the real game develops around qualifying and stacking the various objectives. It has that classic Stern quality of looking straightforward for the first few minutes before revealing considerably more underneath.

The UK version of the game is particularly interesting because JAWS has become one of the machines you are increasingly likely to encounter at dedicated pinball venues rather than just private collections. If you only remember one thing before you play: don't just shoot the shark because it looks good; understand what the game has lit first.

Written by Silverball

Collector · casual
Your rating
Your score · casual

Silverball guide · JAWS

The gear you never use is the gear that pays

JAWS is an enormous machine with a dozen things running at once, and the single biggest decision in it is one most players make by accident: whether to spend the equipment you collect, or hoard it and sell it to Quint.

Compiled by Silverball7 min readUpdated Aug 2026

Played JAWS enough to have an opinion? Write it up.

The playfield
The JAWS playfield
Playfield photograph, original source not recorded. Tell us if it’s yours and we’ll credit or remove it.
What you’re looking at · 3
  1. The shark

    Front and centre at the top, and the playfield tells you the job itself: complete the arrows around it for a Shark Encounter. Hit the fin while it is up to attach a barrel and light Jaws Multiball at the ramps.

  2. The chum line

    The curve of lights across the middle, printed with its own name. Chum the water at the captive ball, then feed the red arrows to build it up.

  3. The gear collection

    The fan of panels above the flippers, which fills in as you go. Gear is lit at the right ramp by taking a quickshot, the harpoon lane, then the fin.

Written by Silverball