UK Machine Record
Starship Troopers
Sega · 1997 · at 1 UK venue.
Starship Troopers brings Robert A. Heinlein’s military science-fiction world to Sega pinball, using the battle against the alien Bugs as the basis for its objectives.
The machine is built around combat missions, with targets and ramps representing different stages of the conflict. The central battlefield features give the game a strong sense of scale while the various modes provide a natural progression.
It rewards players who approach the game like a military operation. Choose your target, complete the mission and don’t waste firepower.
Written by Silverball
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No guide to Starship Troopers yet
Guides here are compiled against the machine’s published rules, credited to what they were built from, and dated. That makes them slow: the machines standing on the most UK floors get one first — but anyone who plays this machine can write their own.

Strategy tips written by players on PinTips , not by Silverball. Best-voted first.
Secrets & easter eggs1 tip
- Secrets & easter eggs
Hold the left flipper in for a super skillshot and hit the upper saucer. This leaves both orbits lit for ONE and TWO the rest of the ball.
Multiball5 tips
- Multiball
Arm Nukes hole on left starts Planet MB. 5 lit Nuke shots score JPs, after all JPs, the Warrior lites for a 10x super and relites JPs.
- Multiball
Avoid Arm Nukes until you have multiple planets. Planet MB after 1 planet is 2-ball and 1M jackpots. With 5 planets it's 4-ball and 12M JPs.
- Multiball
Shoot Warrior repeatedly to reveal hole to start Live Fire 4-ball MB. Ramps are 3M jackpots. Bug standups increase jackpot when lit.
- Multiball
Inlanes light opposite orbits for 5s for O-N-E and T-W-O. Complete both for Orbit MB. Orbits score 5M jackpots, first orbits also add balls.
- Multiball
Don't rush the shots on Orbit Multiball. Wait for a plunged ball to make it past the optical sensor before shooting the orbit.
General4 tips
- General
Shooting bug standup targets from the mini-flipper will count as two hits. You can cheat this by quickly flipping it after a normal shot.
- General
Hold Bonus holds the bonus value after being multiplied. Hold Bonus on both ball 1 and 2 can lead to a huge ball 3 bonus with multipliers.
- General
Test cradling the ball on the right flipper and flipping the mini flipper to see if it gives you a good shot at the Arm Nukes hole.
- General
There is no grace time on the ball save. Once the light goes out, ball save is over. Even if the ball takes a while to find the drain.
Skill shot1 tip
- Skill shot
Flashing BUG rollover at the top scores 1M. Hold left flipper in and shoot right ramp for 5M super skillshot.
Tips belong to the players who wrote them. Read them all, vote, or add your own on PinTips, a Match Play project.
No tutorials for this machine
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Where a machine sits is Pinball Map’s work, not ours, find Starship Troopers near you on their map. Ratings, tips and tournament results here are ours.
