UK Machine Record
Tee'd Off
Gottlieb · 1993 · at 1 UK venue.
Tee’d Off turns golf into a Gottlieb pinball game, with the player working through holes and trying to complete a round while dealing with hazards along the way.
The game uses ramps, targets and golf-themed features to represent different parts of the course. Completing holes provides the game’s natural sense of progression, while the various obstacles make accuracy particularly important.
It is a straightforward concept that works because every good shot feels like moving closer to the green. Play the course, not just the easiest shot.
Written by Silverball
Played Tee'd Off enough to have an opinion? Write it up.
No guide to Tee'd Off yet
Guides here are compiled against the machine’s published rules, credited to what they were built from, and dated. That makes them slow: the machines standing on the most UK floors get one first — but anyone who plays this machine can write their own.

Strategy tips written by players on PinTips , not by Silverball. Best-voted first.
General7 tips
- General
Start round by hitting back left saucer (volcano) when TEE is lit. Right ramp relights TEE. Rounds do not stack.
- General
Hit Captive Ball for big points in bonus! It will also increase your jackpot during MB and during the Pitch N Putt Round.
- General
While stuck in a mode, you can shoot the right orbit to advance to the next hole
- General
Main goal is to hit holes 1-9. Holes 1,6,9 are lit at Volcano(top left saucer), 2,4,8 are at right “ramp,” and 1,3,5 are at right saucer
- General
Hole N One is lit at top saucer from plunge, but can also be lit at right orbit, center upkicker, either outlane, and be awarded as mystery.
- General
HolesN1: Orbit lit @ start of ball and during “rounds”. Upkicker lit when all 4 drops are up and not in MB. Outlanes lit until hole 9.
- General
Holes N One not only advance holes quickly, but 6 will award extra ball, and 8 awards you quick pick of light special or lightning round.
Multiball1 tip
- Multiball
Complete 9 holes to start MB. Numbered holes are lit around playfield. Hole-in-one & starting a round also advances which hole you are on.
Skill shot1 tip
- Skill shot
Plunge to "Mean Green Hole" for a hole-in-one, and to give yourself a third ball in MB.
Secrets & easter eggs3 tips
- Secrets & easter eggs
In Quick Pick, the lightning round starts Cats N Dogs(mini wizard mode), but special lights special at left outlane worth 50,000,000.
- Secrets & easter eggs
MB starts after every 9 holes. It can be 2 or 3 ball if you plunge your 2nd into the mean green hole(skillshot saucer).
- Secrets & easter eggs
MB jackpots start at 5 mil but can be increased by 3 mil per hit to the captive ball.
Tips belong to the players who wrote them. Read them all, vote, or add your own on PinTips, a Match Play project.
Community tutorials on YouTube, not made by Silverball.
Videos from YouTube, curated from channels we rate. They belong to their creators, who aren’t affiliated with Silverball; links open on YouTube so the view counts for them. A creator who’d rather not be listed can get in touch and we’ll remove it.
Nobody we follow has reviewed this one
Same short list of channels as the tutorials. A machine with no review here has not been passed over — it simply hasn’t been covered by anyone we list.
Where a machine sits is Pinball Map’s work, not ours, find Tee'd Off near you on their map. Ratings, tips and tournament results here are ours.

