Silverball guide · The Getaway: High Speed II
Get to Redline Mania
The Getaway will happily let you potter about collecting gears all game. The whole machine is really pointing at one mode, and its super jackpot starts at 100 million.
UK Machine Record
Williams · 1992 · at 6 UK venues.
The Getaway: High Speed II takes Steve Ritchie’s original High Speed concept and turns the police chase into a much bigger game. Ritchie designed this one too, and built it around speed, with the Supercharger providing the machine’s signature moment as the ball races around the upper loop.
The game looks straightforward, but controlling that speed is where the challenge lies. The major ramps and loops are satisfying to shoot, while the more valuable objectives demand accuracy when the ball is moving quickly.
It is a machine where good shot control makes an enormous difference. Get the Supercharger running, but always think about where the ball is going to come back from.
Written by Silverball
Silverball guide · The Getaway: High Speed II
The Getaway will happily let you potter about collecting gears all game. The whole machine is really pointing at one mode, and its super jackpot starts at 100 million.
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Strategy tips written by players on PinTips , not by Silverball. Best-voted first.
Shift up to 5th gear before video mode starts for maximum points (~26-27m). Easiest strategy is to stay between the left 2 lanes.
Be extra careful abusing the ball save for RPMs when there's 2 balls locked, the ball takes an age to make its way through the empty trough.
Go for the orbits, and move the plunger w/ your right knee when it says "shift gears". You'll multiply bonus, activate modes and get to WM.
Upper loop advances RPMs and is also a million plus shot.
During the 4th Gear Supercharger Mode, the Ramp will be lit for 5 Million PLUS - next ramp is 10, then 15... Ski-pass ball to right flipper.
During the 2nd ball lock animation, if there are three cop cars in front of the donut shop, move the shifter up and down for "Secret Mania"
During the video animation for the second ball lock, if there’s two cop cars parked in front of Donut Haven you can spam the shift knob up and down to get into Secret Frenzy (each switch hit is worth 500k for the next 20 seconds).
After plunging, you can intentionally drain a couple times for free RPMs from the ball save. Don't push your luck, you're risking your ball.
The ramp and tunnel shot will spot traffic light targets to make getting to the first multiball easier.
When you're in Red Line Mania, you'll want to get one or two balls up the Supercharger ramp and either shoot the left orbit or the left ramp for the Super Jackpot. That's where the big score really is.
Tips belong to the players who wrote them. Read them all, vote, or add your own on PinTips, a Match Play project.
How The Getaway: High Speed II was sold to operators — Williams, 1992. The back is the feature list the manufacturer led with, which is a fair record of what the machine was meant to be famous for.
Flyer scan via the Internet Pinball Database. The artwork is Williams’s.
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