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Stranger Things is Brian Eddy's return to pinball design after the Williams classics Attack from Mars and Medieval Madness, which makes the machine interesting before you even put a ball into it.
The game turns Hawkins and the Upside Down into a collection of physical and visual threats. Eleven's telekinetic magnet is the headline feature, while the projector, ramps and Demogorgon-related shots make the playfield feel unusually cinematic.
It is also a good example of a machine that can punish players who simply follow the flashing lights. There is a lot of value in setting up your objectives before committing to the dangerous shots. The Upside Down looks impressive; your first job is still to keep the ball alive.
Written by Silverball