Silverball guide · White Water
Don't start multiball yet
Whitewater rewards shooting whatever is flashing, which is why most players never find its real scoring. The river is a ladder, and the jackpot waits at the top of it.
UK Machine Record
Williams · 1993 · at 7 UK venues.
White Water turns a white-water rafting trip into one of Williams’ most enjoyable flow games. Dennis Nordman’s design revolves around navigating the river, with ramps, the Whirlpool, Lost Mine and the famous Bigfoot feature all contributing to your progress.
The layout encourages you to keep the ball moving, with satisfying ramp shots feeding into a game that gradually becomes more dangerous as you progress down the river. The rules are deep enough to reward experienced players without getting in the way of the basic fun of shooting the table.
The key to White Water is learning to control the pace rather than simply ring at whichever shot looks most attractive. Get comfortable with the ramps first. A controlled run down the river is worth more than a heroic plunge into the Whirlpool.
Written by Silverball
Silverball guide · White Water
Whitewater rewards shooting whatever is flashing, which is why most players never find its real scoring. The river is a ladder, and the jackpot waits at the top of it.
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Strategy tips written by players on PinTips , not by Silverball. Best-voted first.
Doing a full plunge will send the ball screaming down towards the flippers. Instead soft plunge to to upper flipper for an easy side shot.
Keep track of the lit award in the pops, stacking 5X playfield with multiball is where big points can be scored.
Lite locks by hitting the green stand ups on either side of No Way Out. When lit, lock balls inside No Way Out.
At start of MB, you're given 3 shots on Insanity Falls for 1x, 2x, or 3x jackpot. Your score determines the jackpot for the rest of MB.
Start 5x Playfield in the Whirlpool before locking the third ball to start “White Water’ multiball. When the balls comes out, hit it in the “Insanity Falls” for 5x River Raft Bonus. It scores 5x the jackpot. (Continue)
(Continue) 5x Playfield: when complete 2 or 3 of 5x Super Jackpot, after the 5x playfield is over, every additional jackpot would continue to be either Double or Triple Jackpot for the rest of the multiball.
“Ride the Whirlpool” which it’s a 2-ball Multiball in which the jackpot starts @ 5 million & it goes up by 2 million when you put the ball in the Whirlpool. Do it 5 times times in a row & the 6th time for Super Jackpot starting @ 20milion.
Use the flippers to change lit inlane so that ball hits the *lit* lane. This awards a letter in RIVER, and 250k.
If you miss the first two IF shots in MB, don't go for the third. Advance rafts where you can, and take the MB restart.
Go to the whirlpool w/o getting in the bumpers first: it'll award a 2 ball MB. Keep shooting the lock and then whirlpool for big points.
Score Whirlpool Awards by hitting Insanity Falls followed by Bigfoot Bluff, both from the upper flipper.
If you drain during Hotfoot mode, tilt before bonus count. On the next ball, restart the mode with just one hit on the white targets
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How White Water was sold to operators — Williams, 1993. The back is the feature list the manufacturer led with, which is a fair record of what the machine was meant to be famous for.
Flyer scan via the Internet Pinball Database. The artwork is Williams’s.
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Where a machine sits is Pinball Map’s work, not ours, find White Water near you on their map. Ratings, tips and tournament results here are ours.